PS3060: Perception and Action
Term II, MONDAY 10 – 12 am (Room 128 Wolfson)
Lecture 1: Introduction, Basics of Sensory-Motor Control
(Orientation and Navigation)
Course co-ordinator: Johannes M. Zanker,
j.zanker@rhul.ac.uk, (Room
218)
Topics Lecture 1:
- the problem of sensory-motor integration
- the course program, housekeeping issues
- assessment - coursework poster
- perception-action loops: the control of behaviour
- stabilisation, orientation and navigation
- control theory, feedback, open and closed loop systems
- vehicles: from simple control circuits to 'synthetic psychology'
The Problem
Everyday activities like chopping a carrot, driving a car, or playing the piano
require precise coordination of sensory and motor systems, produced by our brain
continuously and apparently without any particular effort. Inappropriate behavioural
control, e.g. in road accidents or in neurological disorders like Parkinson’s
disease, demonstrate what kind of, and what amount of information processing
is involved in even the simplest activities.
Fundamental aspects of sensory-motor coordination are illustrated by a number
of examples from biology, cognitive psychology, neurology and robotics.
The goals of the course are:
- achieve a solid understanding of conceptual
frameworks and some essential
methods of investigating sensory-motor coordination, and the
ability to critically evaluate them
- acquire a comprehensive insight into selected
mechanisms that close the perception and action loop
- gain a basic overview over technical solutions
(biorobotics) and IT applications
(workplace design, VR) related to sensory-motor coordination
- develop an understanding of the causes and potential therapies of visuo-motor
disorders in humans
The program and organisational/formal details can be found at : http://www.pc.rhul.ac.uk/ug-dir/courses/PS306.html
Details about the coursework can be found at : http://psyserver.pc.rhbnc.ac.uk/zanker/teach/Ps3060/Ps3060_poster.htm
Perception-action loops: the control of behaviour
What information does the brain
process, when you make a cup
of tea?
|
 |
- go to the kitchen (don't bump into furniture, don't fall over the
cat)
- find the kettle, check the water, switch it on
- find a cup, a tea bag, put the teabag into the cup
- wait until the water is boiling
- pour the water over the teabag (watch out, don't flood the saucer)
- wait for 2 minutes (do you want milk? -> go for an extra loop!)
- fish for the tea bag, throw it into the bin (avoid a mess on the
kitchen top)
- balance the full cup to your armchair and sit down
- sip your tea (and don't burn your tongue)
click here
for some suggestions what task the brain has to solve during this comparatively
simple sequence of activities…
note in all of these action components there
is a close, bi-directional relationship between
sensory input and
motor commands !!!!
Looking at the eye movements
of someone making a cup of tea can reveal some of the sensory aspects of
these sensory-motor coordination sequence. (Land MF, Mennie N, Rusted J,
1999)
Stabilisation, Orientation and Navigation
a few simple examples of complex but effortless (and mostly unnoticed) brain
activities in the coordination of sensory and motor information:
note that different biological
systems face the same problems:
do they come up with similar
solutions?
you will find many stunning examples of orientation behaviour from the animal
kingdom in Waterman
(1989).
Feedback, open and closed loop systems
sensory input affects behaviour - behaviour changes sensory input : sensory-motor
loop
such loops are formalised in control theory
(systems theory); instead of comprehensive mathematical descriptions, which
precisely quantify such relationships, we here will only use illustrations in
terms of circuit diagrams.
cybernetics: analysing sensory
input and feedback connections and using the fundamental control principles
to design ‘autonomous’ machines that automatically stabilise, orient,
navigate, carry out tasks (one recent goal: autonomous helicopter, click
here)
a simple example - feedback loop for an ocular following
reflex :
(much the same circuit could be used to illustrate the control of your heating
by means of a thermostat)
if feedback is prevented experimentally (or not used in a particular action
component, for instance in saccades), we speak about an open
loop (or ballistic) system, as opposed to a closed
loop system wich includes feedback about the consequences of
the motor action
please note that the reality is less simple: there are many different types
of eye movement (motor patterns), interactions
with head, body movements, variations in dynamics (the timing
aspects of a control system), and several sensory inputs (networks
instead of loops)
you can find a bit more about feedback control systems in Houk & Lehman
(1987)
Vehicles
the most fundamental principles of sensory-motor control can be incorporated
in ‘vehicles’
(Braitenberg, 1984)
the particular, control logic predicts behaviour
a vehicle comprises three basic steps:
- collect information : sensory input of acoustic signals, smell,
light, ...
- process information : connections between components & logic
of interaction (excitation or inhibition)
- generate behaviour : motor output, for instance in form of simple
motors, or articulated limbs, or tools
|
the simplest possible vehicle has only one sensor, one connection
and one motor: its angular orientation is fully determined by external
disturbances - it generates a random walk that only can be modulated
in its speed, which nevertheless can be used to change
the probability of staying inside/outside the area
close to a stimulus!
|
more behavioural variation, in particular directed movements, are possible,
when a vehicle is constructed with two sensors (to measure changes of a stimulus)
and two motors (allowing controlled rotations)
option 1: sensory
stimulation increases motor output: excitation
differential effects of the stimulus on the left/right vehicle motor will lead
to changes in speed and direction, depending on the distance from and angle
towards the stimulus!
|
crossed positive connections lead to contralateral excitation
>> the vehicle turns towards the stimulus because the closer
sensor, which is stimulated more strongly, will increase the thrust
on the other side (and vice versa); the vehicle will get faster because
detected stimulus intensity, and the magnitude of the motor output,
increases when the vehicle gets closer >> ‘aggression’
|
uncrossed positive connections lead to ipsilateral excitation
>> the vehicle turns away from the stimulus because the closer
sensor, which is stimulated more strongly, will increase the thrust
on the same side (and vice versa); the vehicle will initially get
faster because detected stimulus intensity grows, and therefore the
magnitude of the motor output increases when the vehicle gets closer;
it finally will sit and rest in some distance >> ‘fear’
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option 2: sensory
stimulation reduces motor output: inhibition
once again, differential effects of the stimulus on the left/right vehicle
motor will lead to changes in speed and direction, depending on the distance
from and angle towards the stimulus!
|
uncrossed negative connections lead to ipsilateral inhibition
>> the vehicle turns towards the stimulus because the closer
sensor, which is stimulated more strongly, will reduce the thrust
on the same side (and vice versa); the vehicle will slow down because
detected stimulus intensity grows, and therefore the overall motor
output is reeduced, speed will diminish when the vehicle gets closer
>> ‘blind love’
|
crossed negative connections lead to contralateral inhibition
>> the vehicle turns away from the stimulus because the closer
sensor, which is stimulated more strongly, will reduce the thrust
on the other side (and vice versa); the vehicle will initially slow
down because the overall detected stimulus intensity grows, and therefore
the motor output is increased, and in turning away will speed up again
and move on >> ‘attentive admiration’
|
|
general orientation behaviour : chemotaxis, phonotaxis, phototaxis can
be easily explained by such mechanisms
larger sets of sensors & connections can be employed for generating a ‘value
system’, more complex vehicles can be designed by additional
sensors, action systems, processing strategies
for some moderately complex examples, including groups of
vehicles, you can go to: http://www.cogs.susx.ac.uk/users/christ/popbugs/intro.html
on the other hand, these vehicles (sometimes also called turtles) have found
their way into the world of toys, after the robotics community
discovered LEGO mindstorms as simple simulation tools, see: http://el.media.mit.edu/logo-foundation/workshops/roboprojects.html
key reading:
- Alerstam, T. (2003) The lobster navigators. Nature 421, 27-28
- Braitenberg, V. (1984) ‘Vehicles - Experiments in Synthetic Psychology’
MIT Press, Cambridge, (152 BRA)
- Bruce, V, Green PR & Georgeson, M (1996) Visual Perception: Physiology,
Psychology and Ecology (3rd ed.) Hove: Psychology Press, (152.14
BRU) (chapters 11, 14)
- Houk, J.C. & Lehman, S. (1987) 'Control Systems: Feedback, Feedforward,
and Adaptive Strategies' in: Encyclopedia of neuroscience, edited by George
Adelman. Boston : Birkhäuser (612.803 ENC, chapter copy in resources room)
- Land MF, Mennie N, Rusted J (1999) Eye movements and the roles of vision
in activities of daily living: making a cup of tea. Perception 28, 1311-1328
- Waterman, T. H. (1989) Animal Navigation. Freeman & Co., New York
some
study questions
download lecture handout
back to index page
last update 23/02/2004
Johannes M.
Zanker